fistofdarwin
read my profile
sign my guestbook

Visit fistofdarwin's Xanga Site!

Name: fistofdarwin
Location: Albany, New York, United States
Gender: Male


Message: message meEmail: email me
Website: visit my website
AIM: fistofdarwin


Member Since: 2/11/2005

SubscriptionsSites I Read
greenkittyrmu
sara_rules
wcuchica412
R_kizzle
RhadamanthosIsChaos
iriebanana
HonestThoughts
Cozmic
Nice_Guy_2

Posting Calendar

|<< oldest | newest >>|
view all weblog archives

Get Involved!

Suggest a link

Recommend to friend

Create a site


Sunday, February 11, 2007

I think I understand now why someone would want to pursue music education.

-or "Kids these days..."-

Albany Pro Musica, a 26 year old community chorus of which I am now a proud member, joined four local high school choirs today in this year's Choral Fest at the Troy Music Hall. What a thrilling concert. I don't listen to choral performances much as I generally prefer to perform in them, this one acted as both, so maybe my gauge is off a bit, but those students were all exceptional. It probably didn't hurt that I had sung at least a third of the pieces; I have a general affinity for works I know. Unfortunately, I can't easily compare them to Wilson as, again, I tended to stand on stage rather than sit in the audience.

As the title says, I now understand much better the joys of bringing forth sound from a group of adolescents. I imagine the directors are all extremely proud of their choirs. They should be.

The concert ran like this: each of the four high school choirs sang four pieces and exited stage. APM followed them and sang four pieces of their own. We ended the program with a pair of works with all the voices on stage. I should mention that we each had a 15 minute sound check before the concert and about as long to work the two final pieces for the first time. For reasons that I don't fully understand, I feel more proud of this concert than the ones were it was just whatever ensemble I was with at the time alone on stage. I would have really liked if we had more time together. I think those youngsters could learn a thing or two from APM like how to make a weak voice part audible.

As a side note, I make an excellent fish chowder and I don't think that it's just that I am starving right now.


Wednesday, September 20, 2006

I think I beat Dreamfall, but I'm not entirely sure. You see the credits started rolling but I hadn't finished. It took me a while to realize that perhaps there were multiple endings and I stumbled upon a less than optimal one. Presentation was clever though, I hadn't realized I'd made a wrong choice until those credits came on. This hasn't happened to me since Riven. The scene just sort of left my control (I stopped getting dialogue selection options) after a while and all the events I was trying to prevent unfolded.

Side note: keep in mind that there are 1) few games with multiple endings, 2) I certainly haven't played all of them, 3) rarely are they effectively presented. The multiplication of three rare events is an extremely rare event. Like Riven, the first time you play you're not sure what you're really supposed to be doing in Dreamfall. Most of the time, the plot is very linear: "Go talk to this guy for more plot advancement." And every decision point you reach (well apparently not every) will bring you to the same conclusion. You only know the end of the game by the credits.

Also keep in mind that a comparison in the slightest to Riven is high praise as it's a bloody masterpiece in puzzle gaming.

I think I know the decision I made wrong. It was pretty obvious to me once the game ended but I'm just not sure which option would prove correct. Looks like I'm playing all the way through again (never rely solely on auto-saves) as I relied solely on auto-saves. In a game where there is no pressing danger of death, it hadn't occurred to me that I could still "die". I've been playing too many violent games.

Speaking of violence, I think I might now know why the game was rated so offensively (if you remember, though it is an adventure game, the rating is M for Mature). It's a combination of disturbing imagery (no worse than a mild horror film, but we shant be exposing those impressionable young minds to such things), Zoe in her underwear (dream sequence), realistic swearing (considering the circumstances), and other general things one would expect in life that should never be acknowledged in fiction.

Ah, well. If I ever do get to the end, I'll let you know how it is. I think I'm liking it more as I get used to it, and not in the placating-my-mind way, more of the learning-to-appreciate-the-genre way. It is certianly less action-packed than I am used to, but that doesn't make it intolerable.

Other than that, I've been getting moody. I think I have lost some control over my emotions - they are changed much easier and more powerfully than before, especially by the oddest and simplest things. It's like I'm pregnant or something. Hopefully the phase will pass and I'll return to indifferent, passive, blase Dan. No need to worry too much though, my lows aren't any lower than normal.

Have I mentioned my first (and second, now) successful attempts at yielding responsibility for my oral hygiene to another? I suppose I'm old enough to take care of myself, but I am still boosted with confidence when the I get the things my parents always did for me done on my own. If that was unnecessarily confusing: I found a dentist. I must be really simple-minded or something.

I've also now joined my third choir up here. I'm dropping the Mendelssohns this season while I see how well Albany Pro Musica fits my needs. UPDATE: APM is a great choir. The attitude there is so different from Mendelssohn. Dedicated. I am happy.

I'm also no longer the youngest in the church choir. We've picked up an Albany Med grad student. Yay!
My list of open video games grows ever longer as I had a desire this past weekend for some TBS (MoO3). Someday I'll finish the other ones... if I can remember what I'm playing. I have like seven open games and I didn't keep a list. *counts* Well I remembered eight, I just hope there aren't any more. MoO3, by the way, is quite a good game once you learn to yield all micromanagement to the AI (there's a lot of potential mind-numbing micro, much moreso than MoO2, which is still a better game, by and large).

I'm thinking of getting into nWoD Storytelling. If only I could find the corebooks retail.

Grah, I'd also like to mention that I have 8 games, 4 anime series, 2 books and 1 TV show I'm in the middle of, and 4 books, 1 anime series, and 2 TV shows I have yet to start.


Friday, August 25, 2006

Dreamfall: The Longest Journey, initial thoughts. I'm about half way through (or so I guess).

I remember adding this to my list back in February after an encouraged heads up on www.zigguratofdoom.com by James. I have had little adventure game experience outside of the Alone in the Dark series and that other one from so long ago I can't remember if it had a title. The premise of an adventure game, briefly for those that don't know, is to explore a rather linear plot and find/pick up/use items to solve puzzles. Dreamfall was true to form. I hadn't played its prequel, but I had heard its positive reviews. The game came out in April (heh), but I had forgotten about it by then so it wasn't until August until I purchased it.

Main plot synopsis without spoilers: The main characters' (Zoe, April (who I gather was the protagonist from the first game), and Kian) lives are woven across the two worlds (Stark (science) and Arcadia (magic)) in a not terribly contrived plot of unknown origins and consequences, but basically evil and world-domination-y involving at least one evangelical religion and one megacorporation. Naturally, the three yous must foil said evil plot. The feeling is half cheap fantasy novel and half Snow Crash (a superb the definitive post-cyberpunk novel by Neal Stephenson) except with vivid colors. Very vivid.

First impressions: they did well on presentation. Graphics were on a level I'd demand from a game released in 2006. I try not to judge by this harshly because graphics do not make a game, only make it better. Actually, I take that back. This is an art game and I need to consider it as such. From something like Oblivion or Crysis, I expect to be stunned; I expect realism. For a game like this, the goals are a little different. The character models were well textured and rather life-like but their polygon counts were lower than other games that came out in the same time frame. But that's OK since it wasn't their goal to stun the audience with graphics (more companies need to realize this, CryTech excluded as their sole purpose is to forward the industry to indistinguishable computer generated images). The rest of the world, the scene art, in general did much better. I'll admit that some of it was unimaginative but other scenes would stun me for a little while.

The music is above average but by no means astounding. Music is hard: fitting the mood and the pace of the game is an art few have mastered.

All the dialogue is voice acted and lip-synced (pre-HL2 lip-syncing). Or that's what they want you to think. Upon closer examination, I noticed that lip-syncing is rather random. Though it is easy enough to have any character model flap its virtual lips whilst a sound is playing, the team decided against this for some reason. The main characters all lip-flap well, and some of the extras do too, but some of those extras just stand there. It's minor, I know, but it can ruin the feeling of immersion.

The puzzles: All the logic and physical/environment puzzles (so far) are um... easy. Me as a 6 year old would have no more difficulty than I do now, well unless I really have conidtioned myself well to expect these kinds of puzzles in adventure games. Which is itself logical because the real world probably won't throw something inane at you. No, rather its going to ask you to push something around or something. Also, since the world is continuous (unlike other similar games, rooms do not reset), the development team had to make sure you couldn't estrange yourself anywhere. That in itself makes the game easy.

The object-based puzzles: These basically involve two steps, which may happen in reverse order. 1) finding an object, 2) finding what to do with it. All of these (again so far) are far more straight forward than any other logic puzzle. This is no Escape from Monkey Island (which may or may not involve finding a pin to puncture an innertube which you then attach to a fishing pole in order to... I'm making this up at this point. Suffice it to say EfMI required reading the developers' minds). There are few items you don't use. I've never had more than three items in my inventory.

Gameplay: The game is linear. Very linear. Also, it's a movie wrapped in a game package. See also: Xenosaga. Yes, I realize they had a story to tell, but stopping a movie clip to tell me to walk to another room only to start another movie clip when I get there does not count as gameplay (no puzzles in between, no other passages to take). The dialogue options are also a joke. Click randomly, it won't hurt. Well, one conversation required careful (read: save and traverse the entire tree) navigation. Only one path worked out where you didn't lose a battle.

Combat System: Oooh, I almost forgot to mention this... because it plays like no role in the game... there's a combat system! This is neither a bonus nor a distraction. Consider it another puzzle, one that just happens to recur infrequently. The combat system is there to kill you off when you're doing the wrong thing. I think that's all.

Lastly, for some reason I have yet to discover, the game is rated M. I was graciously informed by the cashier of this to which I replied “??”. Well, I guess there is *ghasp* swearing... Who am I kidding, knowing the ESRB, “darn” instantly puts you in the T category.

If I feel like it, I'll put up some additional thoughts once I finish the game.

MORE: A note on the actual game engine. Well, two. First, it needs to learn to allocate memory better. The "levels" (that is, how much of the map is stored between loading screens) is no bigger than my apartment. This can be fixed. Second, multithreading. Seriously. The load screen is indeed only there for a few seconds, but it doesn't need to be there at all. Alas, my awesome computer is going to waste.


Wednesday, August 16, 2006

This does not belong following a post where I felt poor...

I feel like I'm at a stage in my financial life where I need to decide where my money will be going for the next few years. I have several options in my immediate-to-near future: investment, mortgage, higher education, or stuff. Admittably not all of these are exculsive options. Stuff can be purchased in moderation, higher education will be a slower, more long term drain, investments may pay off many years down the road or in just a single year, and a mortgage is something I'll have to do eventually anyway (besides, renting is just paying someone else while owning is paying yourself).

The real dilemma is that I've been ogling televisions which are far larger and far more expensive than anyone should consider for their first, though it is my primary (and only). Sharp's AQUOS LC37D90U is my choice since I've given up on SED technology (ETA 1H08). My reason for this MSRP USD3500 piece of equipment is simple: pixel density. Sharp offers the smallest full HD (1080p) LCD television on the market, currently. The dilemma are:
   1) though I have found it for ~USD2000 that's still 2000 I could spend elsewhere. Though it's a not a whole house downpayment, it's a significant portion. $2k could buy a lot of anything: books, DVDs, furniture, video game systems + reasonable TV.
   2) Then I'd have to (or at least could) get cable. Do I want cable? Ehhh... There's like 3 shows I wish I could watch as they come out but am content to watch when they come out on DVD or via iTMS (Lost, Battlestar Galactica, and that NBC show "Heroes" coming out in the fall sounds interesting).
   3) Yes, it would make DVDs far more awesome than my 17" CRT monitor, but is that expense worth it for alone-me? I guess the gang could meet here for stuff. I guess the anime meetup I started could too, but otherwise we'd manage with other accomidations. I'm not the kind of person who'd invite dates over to watch something on my "totally not compensating for something" 37" HDTV. Hell, I'm not the kind of person who'd have dates... *frown*
   4) If I do go all out on the home theatre experience, where am I going to put it? I feel as though I need a house in which to put stuff but I need stuff to justify the need for the house first.
   5) The Nintendo Wii doesn't support HD resolutions. This is a minor contributor.
   6) Also a minor contributor, I know so little about the rest of the home theatre. TVs I've got a solid understanding of the jargon. Everything else... not a clue. That box into which you plug all your extras, yeah, that's a "receiver" or something (I just learned this). I just need something which allows me to choose an input (of many) and gets the signals to the right places, namely the TV and speakers. I imaging such a thing exists, I imagine it's quite useful to a great number of people. It's just so damn hard to find when you don't know it's name.
   7) For those of you familiar with "Requiem for a Dream", I have this fear I'll end up as Mrs. Goldfarb after Harry drops off the new TV: stunned into silence by the gravity of the ominous new force in my humble aprtment. Of course she was insane and I am not, but the fear resides.

ADDITION:
   -1) I'm a technophile and videophile.
   -2) I'm practically a technosexual.
   -3) TESIV: Oblivion in full HD
Yeah, my negative dilemma are really just "I want that, mommy!" reasons...

Readers, I bid you opine. I waver between the candle and the stars and need sophmoric guidance!


Tuesday, August 08, 2006

*FistofDarwin feels poor*: Otakon Report-out

This past weeked was Otakon 2006, my 8th convention and my 4th Otakon. For those that don't know, Otakon is the largest anime and Japanese culture convention on the east coast. It is housed in the Baltimore Convention Center, Baltimore, MD, and this year they capped registration at twenty five thousand. I didn't hear that they sold out but when they closed pre-registration, there were 7550 registrations remaining. It's a frightening thought to realize that all those scary and like-minded otaku have gathered to form their own town for three days.

I took Thursday off to get things in order and drive down. From Albany, it's about 6.5 hours and $15 worth of tolls (I make that comment alongside the gas (2x$30 tanks) and parking expenses (3 days*$10/day) to convince myself that if I go alone again next year, I should fly). I think by accident, I may total my expenses here. They were many. I arrived first of the Ziggurati I was joining in Baltimore so I stood in the line in 100+ degrees Fahrenheit Baltimore weather for about half an hour downing what water I had not drank on the 100+ degrees Fahrenheit (though air conditioned) drive down (about half a liter) to pick up my badge. They seriously had every gopher minus the three keeping order outside doling out badges. For this we are all glad for the heat was mildly bothersome.

Whilst waiting for everyone else to arrive, I rehydrated and basked in the hotel air conditioning which seemed woefully not refreshing. After picking James up at the airport and waiting for the others to grab their badges, we headed to the Wharf Rat, undeniably the greatest brew-pub in Baltimore, Maryland, and perhaps the World. Here is my standing exclamation of their awesomeitude. If you are in the inner harbor, find the convention center and walk across Pratt St to find several amazing beers; I personally recommend the ESB. We were colletively content to eat and drink at the Wharf Rat for every meal (4*$~20). Thursday night, back at the hotel, Zigguratal community restarted as many of us had been away since graduation. Good times.

*FistofDarwin shuffles through the crap-pile for a schedule to better recount the events* For those that don't know, conventions are an insane jumble of panels, viewings, and events which are each, to some Real degree, interesting. Also, no one goes to the 9AM showings. I'm only going to recount those particularly noteworthy activities I witnessed. For others, visit Seth's commentary as I was with him much of the time.

Friday: I want to rant about how terrible the "Science in Anime" panel was. They were organized, but they could not for the life of them stay on topic. It became a "Science in Real Life" panel real quick as they took additional questions. The panel dragged on because of this and they didn't get close to covering all the material they had planned. Also, cloning is not genetic engineering. Please play again. I found New Series To Watch #1 on Friday: Fantastic Children. I also fired up some inspiration for some things that have been stirring in my head for a while. The Friday Night Fan Parodies were absolutely terrible too. Absolutely. I want a refund of the hour I lasted before walking out. Scolding #1 for Otakon staff: screen the entries. No "please", no "thank you"; this I is an expectation. Bad form.

Saturday: After a late start, we opened with a trip to the Dealers' Room (see below) and then sat through the AMV Contest. A notorously hit-or-miss event, this year's contest was well above my expectations. Top-notch entries in all categories. Kudos. I'd've gone to the Nana Kitade concert if it weren't outside in the heat. Instead, we opted for an early dinner. After dinner, by some obscure force's fancy we wound up in the 35mm room for Death Trance, a wu-shi style over-the-top kung-fu movie spatterd with random guns that totally did not belong to the technology level otherwise presented in the film. Also, the newly-awakened God of Destruction flew to heaven and began removing angels' wings. The director only showed the falling bodies, a unique effect. Another source of random inspiration. At this point, we started realizing how much Otakon was rearranging their schedules. Rooms being switched, schedules within a room being shuffled. To be fair, yes, this happens and yes, Otakon has done it before, but the magnitude this time was obsurd. Again, bad form. Despite this, we managed to find and catch 2LDK, a rather short film depicting to actresses vying for a part living in the same apartment. Their mutual disgust becomes quickly apparent and escalates into their mutual murder. Or at least it would have had the Otakon staff known how long the movie was and didn't cut the movie short because they had to start the next one. Seriously bad form. Upon having a high school acquaintance who happened to be holding the "Do It Yourself Bukakke Line Starts Here" (a workshop of course) (if you don't know, don't ask; it's safer that way) sign recognize me (who shall remain nameless for no good reason), I decided it was time to leave.

Disenchanted and mildly disgusted, we returned to the hotel. Nothing ever happens on Sunday. It is mostly a chance to get discount swag. We did catch a couple interesting panels before leaving though. And of course, one last trip to the Warf Rat. Minus the terrible traffic I hit on the Jersey Turnpike, no big deal on the drive home.

The Dealers' Room: This includes reflections from all days. Imagine the biggest room ever. Now fill about one third of the area with stands, merchants, and merchandise. Now densely pack as many otaku as you can into the remaining volume. Welcome to the Dealers' Room. It took two full hours to browse the selection simply wandering among the many isles; taking well-earned looks at the merchandise was something I had to spread out over many visits. I managed to find some great swag there despite the crowds. ROBOT vols 1 and 2 (each $25), and a $20 copy of the Neia_7 boxed set. ROBOT is a almost full-color graphic short-story collection including submissions from the biggest names in manga. I'm not a real fan of manga (I much prefer anime) but this was too beautiful to pass up. Niea_7 is an Abe work I should have watched a long time ago.



Next 5 >>